Mobile games

Early access

Bring your AI. Ship to phones.

Built in Unity. iPhone and Android.

Your AI can write Unity code. Teron gives it a plan, checks each step at every phone size and against your frame-rate target, and checks your builds before the app stores.

Mobile games are not open to everyone yet. Roblox games are open today.

Phone showing the Pocket Knights world map, an example mobile game. Concept art.Phone showing the Pocket Knights tap-to-move battle board, an example mobile game. Concept art.

Tap-to-move boardBuilding

  • Fits small and large phones
  • Clear of the notch and home bar
  • Tap targets at least 44 pt
  • Meets its 60 fps target
Example game · concept art

01 · How it works

Four steps. Built in Unity.

The same plan, checks and assets as Roblox games, made for phones.

  1. Your AI builds in Unity

    Pick Mobile game when you start. Teron writes the plan and work orders; your AI builds each one in the Unity Editor.

  2. Checked at every phone size

    Teron checks every step on small, standard and large phone screens, and on frame rate, then tells your AI what to fix.

  3. iPhone and Android builds

    Your AI makes the iPhone and Android builds. Teron checks them, and you try them on your own phones first.

  4. App store launch

    The App stores tab lists what each store needs, from screenshots for every phone size to privacy details, and checks it off as you go.

02 · The workspace

One workspace. Built for phones.

A mobile game gets the same tabs as a Roblox game. The game bar says Unity · Mobile, and Open in Unity replaces Studio.

01Overview: the step your AI is on, a portrait capture from Unity and its phone checks.

03 · Phone checks

Checked at every phone size.

Every step is checked on small, standard and large screens, and on frame rate, before your AI moves on.

Example game · concept art
  • Pocket Knights battle screen on a 5.4-inch iPhone (concept art)

    5.4-inch

    • Fits the screen
    • Clear of the notch
    • 60 fps
  • Pocket Knights battle screen on a 6.1-inch iPhone (concept art)

    6.1-inch

    • Fits the screen
    • Clear of the notch
    • 60 fps
  • Pocket Knights battle screen on a 6.7-inch iPhone (concept art)

    6.7-inch

    • Fits the screen
    • Clear of the notch
    • 60 fps
  • Android phone showing the Pocket Knights battle board, an example mobile game. Concept art.

    Android 6.4-inch

    • Fits the screen
    • Clear of the camera
    • 58 fps · fixing

04 · Builds and launch

Your phones first. Then the stores.

Try iPhone and Android builds on your own phones. The App stores tab shows what each store still needs.

iPhone and Android builds

Your AI makes test builds and Teron checks them. Install them and play before anyone else does.

App store launch

The App stores tab is a checklist for the App Store and Google Play. Teron checks each item off as it is done.

Mobile games

Want mobile first? Join early access.

Mobile games are in early access. Roblox games are open to everyone today.